The program will cover Biped, Crowd, and Motion Mixer tools and demonstrate how to animate character models quickly. It starts with basics of Biped, and then move on to footstep animation, freeform animation and the use of crowd behaviour simulation tools. Participants will also learn how to use Motion Mixer for mixing motion files, and the Workbench for adjusting biped function curves, and learn specific animation techniques, including how to adjust physique for perfect deformation, fit a biped to any character model, create realistic motions, combine motions on any character, and create crowd scenes automatically. Participants will also have the opportunity to explore how Reactor simplifies dynamics and collisions. Mental Ray Rendering will also be covered here.
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